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1. How about a crew! - in Player Features and Ideas Discussion [original thread]
I think that is probably the most important aspect of this idea, the fact that it would indeed add to the RP elements of the game. I definately still want to see some CCP feedback on this subject.
- by Eleth Ranc - at 2005.11.08 18:17:00
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2. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
I think that's a very interesting idea, though it's not really the focus of this thread. Perhaps we could start another thread to discuss a high end ore hauler. Of course I also think that the Transports probably already serve this function well.
- by Eleth Ranc - at 2005.11.08 18:14:00
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3. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Wow, lots of bigger Hauler ideas since I was last on. I still definately support this, we need more variety of ships, and not just more combat ships. We need ships designed for every aspect of the game. Heck I wouldn't even mind seeing 'pleasure y...
- by Eleth Ranc - at 2005.11.04 12:08:00
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4. A Simple but useful Idea - in Player Features and Ideas Discussion [original thread]
Any more support for this idea?
- by Eleth Ranc - at 2005.10.23 17:16:00
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5. A method to stop instas. - in Player Features and Ideas Discussion [original thread]
Yes this has been addressed a number of times, and my thought was actually very similar. Currently if you come out of warp inside a large object it automatically ejects you several km away, my thought was if you warp in anywhere below about 14km f...
- by Eleth Ranc - at 2005.10.23 03:36:00
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6. "Target their warp engines, I want that ship in tact."... - in Player Features and Ideas Discussion [original thread]
Edited by: Eleth Ranc on 23/10/2005 03:32:22 Well I have a thought to add here, in order to balance things a bit and still require the use of things like webifiers, say you can't target individual modules and systems unless you've already take...
- by Eleth Ranc - at 2005.10.23 03:30:00
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7. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
Well once again you missed the point I was trying to make. If you had read thoroughly then you probably would have noticed the clause about the diminishing return, which would make it balanced because 'yes' you could end up training a new skill a ...
- by Eleth Ranc - at 2005.10.22 18:06:00
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8. How about a crew! - in Player Features and Ideas Discussion [original thread]
Originally by: Cuisinart Originally by: Eleth Ranc So you're against progress? That doesn't sound like a very thought out perspective. I never said any such thing, It just so happens that in this instance your idea of progress ...
- by Eleth Ranc - at 2005.10.22 17:48:00
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9. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
mrg29 read upwards, and I believe you will see that there are some very definate suggested downsides to this, not only that but plausible explanations of how such a thing could be accomplished, phisics wise. I for one do not appreciate you bashing...
- by Eleth Ranc - at 2005.10.21 18:04:00
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10. Wanted, New nav option. - in Player Features and Ideas Discussion [original thread]
Hmm, what about a match orbit or fly in formation command?
- by Eleth Ranc - at 2005.10.21 17:36:00
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11. DO NOT BAN INSTAS - in Player Features and Ideas Discussion [original thread]
Seriously, people who want to travel super fast 'should' never get out of their ceptors. It makes sense that a battle ship takes longer to warp than an interceptor. Besides without instas maybe people might actually hire escorts for convoys, like ...
- by Eleth Ranc - at 2005.10.21 17:07:00
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12. Asteroids: a simple yet effective idea - in Player Features and Ideas Discussion [original thread]
Originally by: Yith Solarius Originally by: Tekran "We're going in, everyone hide behind the dread! Activate Remote Boosters!" The taktic would work untill some clever fleet commander decides to outflank you, then you really ar...
- by Eleth Ranc - at 2005.10.21 03:28:00
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13. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
Edited by: Eleth Ranc on 21/10/2005 03:17:34 Binary; yes there are, and you train them because they sound more useful than they are, or because they were useful but are no longer useful because of other skills you've trained or changes in tact...
- by Eleth Ranc - at 2005.10.21 03:16:00
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14. Evasive Maneuvere Fitting - in Player Features and Ideas Discussion [original thread]
Edited by: Eleth Ranc on 20/10/2005 08:08:03 You're talking about something to reduce your effective sig radius? I've been wanting something of that nature for a long time now. I've heard they are actually working on things like this, I also p...
- by Eleth Ranc - at 2005.10.20 08:08:00
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15. Asteroids: a simple yet effective idea - in Player Features and Ideas Discussion [original thread]
I like the idea of using a sort of 'cover' stat instead of actually calculating line of sight. Basically the size and quantity of nearby objects would make a ship harder to hit. Also in the case of very large ships like Dreadnoughts, or in the cas...
- by Eleth Ranc - at 2005.10.20 07:54:00
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16. Evasive Maneuvere Fitting - in Player Features and Ideas Discussion [original thread]
Agility is moving in evasive patterns, in theory. However in practicality it would probably cause lag to actually move the ship around on screen in that way. Think of it like this, this game is very much an RPG, and in classic one player RPGs batt...
- by Eleth Ranc - at 2005.10.20 07:40:00
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17. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
That's a good point, I think having the decreasing return woud balance the effect somewhat. But yeah you also should not be able to unlearn any skill which is being used as a prereq for another skill. I think of it like this, by my understanding ...
- by Eleth Ranc - at 2005.10.20 07:30:00
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18. still waiting for new ship models - in Player Features and Ideas Discussion [original thread]
I would definately like to see some paint job options added to the game. Not necessarily a completely custom design, but designate certain parts of the color pattern with modifiable colors, then give a list of a few dozen colors you can repaint th...
- by Eleth Ranc - at 2005.10.20 07:22:00
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19. Trained SP -> Other Skill - in Player Features and Ideas Discussion [original thread]
yeah it's unlikely, but it could be interesting, maybe if we got enough support for the idea.
- by Eleth Ranc - at 2005.10.20 07:01:00
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20. Evasive Maneuvere Fitting - in Player Features and Ideas Discussion [original thread]
Hmm, well moving in evasive patterns is what the evasive maneuvering skill already does I think. If you want it to be a module then it needs to be something mechanical, not piloting. Which is why I suggested the things I did.
- by Eleth Ranc - at 2005.10.20 06:58:00
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